The only groups fit enough to survive in a world where the days are scorching hot and the nights are hauntingly cold are the orcs, who use brute force to occupy areas with more favourable conditions, small groups of elves, who had to abandon their old habitats and adapt to the climate, the occasional human wanderer who moves from ghost town to ghost town, scavenging whatever one can find and playing a losing game of hide-and-seek with the undead that roam the land, remains of humankind who are eeking out on sparsely populated settlements with a few turned to raiding and a Eloh/Yechnagoth worshipping cult with a well-organized army, and the dwarves and trolls who may have evaded the suns' wrath in their underground tunnel networks, but have become ensnared in a Forever War against each other. After the End / Crapsack World: Under the Burning Suns takes place long after the fall of men and elves.almost all campaigns, units and gameplay elements are abbreviated see also here. HttT, TSG, AoI, SoF, THoT, DA, HI, WM, ZoC, CtH, HAPMA. Acronym and Abbreviation Overload: The community has a lot of this.Acceptable Breaks from Reality: The guidelines for suggesting changes include "WINR" which stands for Wesnoth Is Not Realistic.Absurdly Spacious Sewer: The Sewers of Southbay in The Rise of Wesnoth is a big enough sewer for the player's entire troops to pass through while fighting monsters along the way.The game features, among others, the following tropes: As with much open-source software, the game is in continual development in many aspects, including artwork and music, user interface, adding campaigns to mainline and many others.
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At times, mainline contents not considered good enough would be dropped from mainline and became add-ons, such as The Dark Hordes and An Orcish Incursion campaigns (dropped in 1.1 and 1.15 version, respectively). Numerous well-used add-ons exist, including additional campaigns and additional multiplayer eras which add new races, factions and species to the game. The game's community is constantly expanding upon it, by improving its mainline spec, and by developing user-made content.
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Notable for introducing Medieval Stasis enforcement on far-future Wesnoth via an Class 1 or Class 2 on the scale. Under the Burning Suns, in which you must lead a group of elves not quite like the usual variety from their desert home to a new island, slaying evil undead and orcs along the way.The Rise of Wesnoth, a prequel campaign detailing how the titular country was formed by refugees from a mid-ocean isle.An example of Gray-and-Gray Morality, at least near the middle. Again, does Exactly What It Says on the Tin. Descent into Darkness, in which you play a junior necromancer Anti-Hero, who gradually ruins his entire life through the course of the campaign through his own arrogance.Northern Rebirth, in which a group of former slaves form La RĂ©sistance, and overthrow their former masters, creating a new power in the world, the Northern Alliance.The Hammer of Thursagan, in which, following the formation of the Northern Alliance, a group of dwarves set out to discover what befell another clan in Kal Kartha.Liberty, set within Heir to the Throne, in which a group of peasants-turned-outlaws face off against the tyrannical Queen.You play as a young knight appointed to lead the South Guard and eventually fight bandits, ally with elves and fight undead (and necromancers).
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